1
Open Blueprints
Type
!vblueprints in chat as an admin.You land on Overview: what Blueprints holds on this server right now, and the state
of its licence. Opening this screen never walks the world, so it costs nothing.2
Capture your first Version
Press Create Version.Blueprints asks every available adapter for its domain, records what it finds, and
writes the Version to your server. When it finishes, Overview updates and the new
Version appears under Versions.A Version is immutable. Nothing you do later edits it.
3
Change something
Go and build. Move a prop, spawn two more, delete one, recolour another. Anything in a
managed domain will do.
4
Capture a second Version
Back to Overview, Create Version again.You now have two points in the history of the same map.
5
Compare them
Open Versions, select both, and compare.You get an object-by-object report: added, changed, removed. The prop you
moved is reported as changed with its old and new transform, not as one deletion plus
one creation, because object identity is stable across a capture.Where identity genuinely cannot be established, the report says so rather than
guessing. That is the honest answer and it matters more than a tidy one.
6
Put it back
Open Restore, pick the first Version, and read the plan.Nothing is written yet. The plan tells you exactly what will be created, moved,
conformed and destroyed, and names anything it cannot act on and why.Before the first destructive change Blueprints writes a recovery Version and reads
it back. If the restore then fails part way, it rolls back and verifies the rollback.Confirm, and watch it run.
7
Confirm
Capture a third Version and compare it against the first. A clean restore compares
equal on everything it was authoritative over.
What you just learned
- Capture is cheap and explicit. Nothing happens on a timer.
- Every destructive operation shows its plan first, and names what it will not touch.
- Identity is the whole game. It is what makes a diff readable and a restore safe, and it is the thing the Adapter SDK spends the most words on.
Next
Core concepts
Versions, objects, identity, groups and plans, in more depth.
Groups, anchors and pivots
Treat a structure as one thing.
Migration Assistant
Rebuild a group on another map.
DEV to PROD
Move a build to your live server.