Languages
A language is official once it has been reviewed, tested in game and shipped in a release.
Until then it is not offered in Blueprints, even if a translation has been sent.
What you need
- The English file, below. You do not need to own Blueprints to translate it.
- A plain text editor that saves UTF-8: VS Code, Notepad++, Sublime Text, or any code editor. Word processors break the file.
- About a day of careful work: the file has a little over two thousand short texts.
- Translation tools and AI assistants are allowed. You remain responsible for the result: read every text, and correct anything unnatural, inaccurate or wrong for its place in the interface before you send it.
1. Download the English file
vetra-blueprints-en-1.1.1.json
The English text of Blueprints 1.1.1. Save it, then rename it after your language’s code,
for example
de.json, es.json or pt-br.json.de, es,
pl, pt-br, zh-cn, zh-tw and so on. Blueprints picks a translation automatically from
that setting.
2. Translate the values, never the keys
The file is a list of areas, each holding texts. On every line, the part left of the colon is a key: Blueprints looks texts up by it. The part right of the colon is the value: the text people read. Translate values only.1
Keep every key exactly as it is
Do not translate, rename, add or remove a key, and keep the quotes, colons, commas and
braces as they are.
2
Set your language's name
The first area,
meta, has one value: "name": "English". Replace it with your
language’s own name, as its speakers write it: Deutsch, Español, Polski.3
Keep every placeholder
A word in braces, like
{count}, {name} or {reason}, is filled in by Blueprints: a
number, a name, a message. Keep each one exactly as written, braces included. You can move
it anywhere in the sentence your language needs.4
Keep console commands and key names
Anything that starts with
vetra_ (a console command), !vblueprints, and key names such
as Esc or Enter stay exactly as they are.5
Plurals
Keys ending in
_one and _other are the singular and plural of one text. Translate both.
If your language has more plural forms (Polish, Russian, Czech and others have _few and
_many), add those keys next to them with the same start, for example
objectsSelected_few. We tell you which forms your language needs when we check the file.6
Plain text only
No HTML, no formatting, no line breaks inside a value. Use your language’s normal
punctuation and typographic apostrophes and quotation marks. Do not use an em dash.
7
Keep it short where the English is short
Buttons, column titles and labels have little room. Prefer the shortest natural wording.
3. Check your file
Before you send it:- Open it in your code editor: it should show no error. Or paste it into any JSON validator.
- Search for
{and check every placeholder against the English. - Make sure the file is saved as UTF-8 and named after your language code.
4. Send it
Open an issue on the public documentation repository, titledTranslation: <language> (<code>),
and attach your file (zip it if GitHub refuses a .json):
Open a translation issue
github.com/lhnfe/vetra-docs
- the language and its code;
- whether you want to be credited, and under which name (or none);
- that you agree to the terms below.
How we review it
- The automated check above. A file that fails is sent back with its report.
- A language review by a fluent speaker: natural wording, consistent terms, the right meaning in context, nothing unrelated or offensive. We may edit the text.
- A test in game, on the screens and in the window sizes Blueprints supports.
- A release. The language then appears in Blueprints’ Language setting, and in the table above.
Reward
The first complete translation we accept into a language Blueprints does not support yet earns its contributor 50 % off one Vetra Blueprints licence. We reward the quality and usefulness of the finished translation, not the hours it took.- A new language only. Corrections and improvements to a language that already ships are credited, with your agreement, but not rewarded.
- Complete: every text of the English file translated, and the automated check passed, placeholders and plural forms included.
- Accurate and natural, right for its place in the interface, as a fluent speaker would write it. A translation made with AI assistance qualifies once you have reviewed and corrected it.
- One reward per language. A second translation of the same language does not qualify automatically. If someone already holds the language (see “Is someone already on your language?” above), work with them: when two people complete a language together, tell us who receives the reward.
- After acceptance, once the translation has passed every review step, not when it is sent.
- One personal discount code, for one purchase of Vetra Blueprints on GmodStore, from your GmodStore account. We create it by hand, never automatically, once your translation is accepted and you are ready to buy; it expires within two weeks. It is not recurring, not transferable and not exchangeable for money.
Terms
By sending a translation, you confirm that:- it is your own work, or you have the right to send it;
- Vetra may use, edit, distribute and keep maintaining it as part of its products, without limit in time, at no cost, and may let others translate from it;
- you do not need to be credited, unless you ask to be.